Anaconda pve build no engineering. Have 250 million & rising.
Anaconda pve build no engineering.
Aug 17, 2019 · My mining Anaconda mainly uses lasers.
Anaconda pve build no engineering I don’t mind the Budget, I can make credits quickly. We are also always looking to improve, so if you have suggestions for improvement, please contact our staff. I’ve made a modified build that takes the advice I’ve gotten into account. I personally like running lasers, it’s just a PvE build. What build do you guys recommend using? This is where you have no shield, run cold through engineering and heat sinks, and with flight assist off revolve around the enemy. BTW, i have no idea how a non-engineered cutter flys. orbis. Please note that insurance for all ships is 5% of the total ship build price. The C1s are a wild card slot you may prefer missiles or torps. Valve Corporation. I made one before for a friend and I'll try to find the build in a few hours. Try different modules and engineering and watch the results there. This is more of an old school build for one on one encounters with the greatest of Xeno threats in the galaxy. zone/l970 Oct 12, 2024 · With regards to the build, engineering an Anaconda is pretty straightforward. This is a decent starting target design — and by target design I mean: as long as you have one module of each kind shown, you can go mining. The Guardian shield boosters are also useful for PvE ships. Or would something like normal shields or prismatic shields be better for PvE? Edit: Thanks for all the advice, tips, etc. It opens up so many more options, for example the iCourier is near useless without engineering but with an OCed power plant, oversized thermal beams, and G5 dirty drives it goes from an overheating mess to Engineer it for Heavy Duty/Deep Plating, 1 smallest possible HRP with Thermal Resist/Deep Plating, then HD/DP for the rest. Slap some multicannons and lasers on it. I have been working on my PvE (CZ) Anaconda's weapon Engineering, but I am far from an expert on the matter. Earnings for my AFK Type 10 are now less than 2 million credits per 8 hours, and no ain't got time for that. Looking to try and do a PvE build and would like any recommendations to make this better or to fix Your personal data may be processed and stored by, accessed by and shared with third party vendors. Jul 23, 2021 · then when you get a laser engineer get efficient on them. Some vendors may process your personal data on the basis of legitimate interest, which you can reject by disabling them below; A fan-site covering Elite: Dangerous, X-Series and gaming. Two powerful L hardpoints. As far as optional internals, the build has a lot of flex. zone/3dy6. Designed by: Down to Earth Astronomy. I have about 50mil to spare atm, and Im not sure if I should favour lasers as my bigger hardpoints or multicannons. Reply reply human-mk7152108421 • • The other response posted is a super solid build too. The build will work fine for PVE, pretty much anything with some engineering will, but there are several areas that could be better aligned with a specific intent. 00 MW deployed (102%) 26. Since 3. Can I ask for a non engineered PvE fit (Which later can transition into an engineered version) that works well and can gather eng materials while doing some PvE missions or just hang around in RES sites. With this build I was going more for fun than pure effectiveness. What the Anaconda really does: get shot a lot. Thanks for the complements on the competence. Thank you all commanders o7! Mar 12, 2018 · Im looking to do some bounty hunting and recently bought myself an anaconda. When a target's shields are down, subtarget its power plant: once a power plant reaches 0%, subsequent hits have a chance to destroy the target entirely May 9, 2018 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright In a ppcz, this build can fight for 168 straight hours without docking, if you're into that kind of thing. Please hit that subscribe button Many thanks for taking the time. What the Anaconda offers: lots of weapons and a fighter. and will be more what you like running. After gaining a few fines and some notoriety because turrets shot the local police a few years ago, I don’t use them any more and strongly recommend against them, particularly unengineered. 7 Damage: none Price : 272,589,648 CR Re-Buy: 13,629,482 CR No point if putting pulse laser on medium hardpoints while you can have a burst laser there which will do slightly more damage without much impact. Though if there is something I could do better with it then please tell me. For core modules, Military Grade Armor, Dirty Drives, Long Range Sensors, Armored Power Plant, Light Weight Life Support, Charge Enhanced Power Distributor and Increased Range FSD are the near-universal way to go. 0 i did not even manage to fully engineer single ship, even with all the mats i already had. It's a quick guide to throwing together a ship you can use. I was finally able to purchase and mostly outfit my Anaconda. Mining Anaconda. I mean even the creator of the build recommneds scb. Or my T10 with 0 engineering but tech gear, guardian gear and shock cannons -> best non engineered build in the game. Illustrations: Life support doesn’t need to be A, D is usual and lightweight — preserve as much speed and manufacturing you can, Anaconda does not have any to spare Mar 23, 2019 · I can't get a Corvette or a Cutter because both the Empire and Federation have declared that im "hostile" in their space, and I like it that way actually, for RP purposes. With our unique and reality-based approach to the markets, Rocketman provides five main features for keeping track of the next best thing we are looking at on a daily, weekly and quarterly basis: Know more This build requires almost every engineer. I'm fine with engineering, I don't mind it. I wanted to get some advice on if I am approaching this correctly. only use any of the fighters with chaff or else they die too fast, get the most inexperienced crewmate you can find, they level up fast May 5, 2019 · Been grinding a few credits at Robigo, & looking to get a Krait Mk2 for mixed combat & engineer material gathering (just PvE right now). *Note* this guide doesn't tell you HOW to fight thargoids. I have 6 builds for you here, sort of max level as far as builds go, none are under 200mil credits. zone] Can't be bothered to engineer her properly, gets the job done. Any suggestions or criticism would be be appreciated. I'd try 3 x L beams and the rest multicannons and see how it fares. Hey, looking for an exploration build that I plan on using to go and unlock/rank up a few engineers, specifically Felicity Farseer is a focus at the moment. Dec 15, 2024 · A ship builder, outfitting and comparison tool for Elite Dangerous Here is my build. - Collector limpets are a must on a PvE combat ship - pick up all those engineering mats that you get from the wreckage and it's far less grind hunting those high-grade signals. patreon. Turreted beams efficient on 3 of the size 2 slots with one on the belly being a missle launcher (packhounds are best) with drag muitions to slow them. Exploration Anaconda. ♦ Engineer module: Build cost- (ship cost 146,969,451) Feeing a bit saucy, so i'mma go a little in depth with potential options and philosophies. Besides the two class 2 mining lasers I have three class 3 and two class one g5 efficient oversized pulse turrets and one class 4 g5 long range corrosive multucannon. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I agree that it is possible to fight pirates and survive with this build, but I won't advise it. 10 T empty 542. Here is a ~300m build. my first had grade 5 7A FSD and grade 5 8A thrusters engineering before it left the shipyard. Have 250 million & rising Would like comments on this build (un-engineered, will eventually engineer it to a pure combat build, but need something that will If you're going for a bi-weave hull tank it would also be good to get some better armor. Nov 10, 2021 · Here is the build: https://is. I dont know which ones are better being gimballed and which are better as turreted. Long Range, on the other hand, has no piercing bonus (which you don't need on PAs), and their penalties are higher power draw (which you can compensate with power plant engineering) and increased mass (which won't penalize nimble ships like the vulture much), which have little effect on the use of the PAs themselves as long as you've addressed It’s over… We’ve lost. I have a basic idea for how to outfit it, but was looking for anyone who has a PvE bounty hunting build that works for them? A rated Life support and Sensors are a waste of money and power for PvE in Haz REs Advanced disco is useless. Without engineering, avoid For the no engineering cyclops I would go for an imperial courier with enhanced thrusters, 2 gausses/MCs and one flak, make it lightweight enough to go 500m/s and pray. The build is designed for newer players but with a price tag of 500 mil it is a little on the expensive side. 00 MW retracted (102%) 27. As for no engineering at all, you're gonna have trouble staying alive while presenting a massive target that moves like a ponderous brick, slap on all of the boosters and a minimum of 2 active shield cell banks and possibly a reserve set. You may not be the most efficient, or move well in the field, but you’ll be able to mine and start making money. What do you think of it? Any suggestions to make it better for its purpose (farming high res/CZ and collect materials)? UPDATE: Anaconda - HresCz - Prismatic. I also like doing conflict zones (not the Odyssey kind) but I don't know if that impacts anything. Description: D2EA’s combat corvette build known as the cucumber. I built this with hardpoint cohesions in mind (top anti-shield, bottom anti-hull). I want to make it a quick build though, I don't want to go to every engineer in the galaxy lmaooo. If I were to fully optimize this build for the activities I'm doing (massacre stacking and gathering mats) then I would do something like this: https://is. Jan 26, 2022 · Self explanatory title I figure it would be helpful to every wanna-be billionaire playing this game if we could throw together an AFK PVE ship capable of racking in credits while cutting out the hassle of engineering it, which is why I challenge this forum to build an AFK ship with 0 (Note: Granted I’m talking engineering now, resists don’t matter where you throw them, I don’t use a docking computer so ive gotten in the habit of using that 1 slot to put thermal resist/deep plating on a 1d HRP to balance out the reactive surface resists allowing me to do Heavy Duty/Deep plating engineering on my hull armor itself to Dec 18, 2024 · Greeting Commanders! Still a fairly new player here and I was hoping to tap into y'alls vast knowledge and get some recommendations. At least military grade armour. I re-fitted an existing multipurpose build with the modules I needed. Edit: cleaned up link Dec 15, 2024 · Speed boost boost int jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro ship max unladen laden total unladen total laden Feb 23, 2017 · Generally with bi-weaves I'd go with resistance boosters as you get better resistance to all types of attack but don't add a lot of additional MJ to the shield energy that will have to regen, essentially the shields take less damage and because they have lower energy to start with (20% boost not 32%) will rebuild and regen faster). This will happily RES or CZ farm for days. Anaconda - HresCz - Bi-weave. 1 thermal vent beam on that. I want to mostly use turrets, i never quite understood how to make them so that they fire non stop when i have 4 pips on WEP. The anaconda's an all-rounder so it's better at everything else. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Aug 17, 2019 · My mining Anaconda mainly uses lasers. com/TheTryHardGamerBuy my album: https://sanctusaudio. 4 Armour: 916. These are all without engineering, with engineering I would change a lot of how they behave, and how much survivability they have. For a combat fit PVE anaconda huge and big multicannons one thermal one caustic bottom mounts, then efficient large lasers (whatever type you like) on the top, with efficient laser turrets on the small and medium mounts. In certain builds NPC pilots will also fail to maintain safe operating temperatures and may end up causing heavy internal damage due to overheating. Go ahead, snoop around. Fast. Pick any medium ship instead. Sorry if its terrible, I don’t know to much about combat, I’m more of an explorer. Im Oct 25, 2022 · Greetings Commanders,Welcome to my Bounty Hunter, Combat Build series with the Anaconda :)This is my take on an engineered ship, specifically for Bounty Hu The only place for turrets is AFK farming ships, and you can do this in a Conda, but honestly, I think that AFK builds have been nerfed by much lower bounties and very aggressive system authorities killing pirates before they hit you. I have 220m credits and while I was originally thinking an Asp Ex like this figured I'd see if there was something a bit higher tier that would be worth getting seeing as I have a pretty On this page you can see pve combat build for the ship: Anaconda. And struggle to locate its target. the important part: turrets only draw too much agro when you run them in "fire at will" if you use "target only" they only shoot at the one target selected by you. That is why an awesome pilot in a Vulture with only two beams can take out an average pilot in a combat build Anaconda whose goal was more about getting the big ship an less about knowing how to use it. They're not great for jumping around the bubble but as long as the system you're going to is within 100lys you'll be able to make it there just fine. Keep in mind, there's a lot of ways to build a ship, and no one is right. I'll try them both and stick to the one I'm the most confortable with. If you're really gonna do it, my engineered Anaconda for PvE pirate killing is 5 turreted bean Lasers and 3 gimballed multicannons. 1 commander in CGs, with Anaconda close behind. Trading Anaconda. 39 MW available Shield: 215. Can get in close. Jul 1, 2018 · Engineering is extremely grindy, if you want G5 upgrades that is. Here's my PvP build with a PvE hardpoint layout that could work really well for you. With no engineers unlocked, this Krait Phantom build will give you everything you need to grind mats relatively quickly crystal shards for Raws (hip 36601 and outotz LS-K D8-3) wake scans for encoded (visit a distribution center in a famine or outbreak system) HGEs for manufactured Scavenger Spreadsheet. Description: A combat fitted Anaconda that requires no engineering and is easily able to run in haz-res sites. May 20, 2020 · The best pve Chieftain builds are actually the PvP builds. I've never had a PvE Anaconda, but if I were to build one, it would start like this: A rate all core internals except D rated life support. I have lots of experience with bounty hunting in smaller ships (vulture and clipper) but wanted to try out a massive destroyer like ship. Well I put the reactive armour for the resistances, like I did with my corvette (I posted that build in a previous post). Now I just bought myself an Anaconda and are looking to Start the Engineers Quest( Yes total Noob and just started on the game) I have saved enough i guess to upgrade my anaconda and are looking to build one but I am cmpletely loss as to what i needed to upgrade and parts I needed to engineer once i have access to it. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. I would say for solo I would adjust it to weapons of your choice and go from there with what suits your needs, including the engineering of course. Without engineering, you'll be toasted real quick. I'm sure other's have more opinions on specific engineering choices but those are just a couple things that jumped out to me right off the bat, and I never did much with a conda so I'm no expert Become a patron: https://www. zone/lubc Once you get engineering, the Vulture is a blast. - For the love of the Galaxy, lightweight these damn sensors ;) It's not like you can shoot at anything at 10 klicks anyway. IMO combat, either PvE or PvP is the ONE role where no corners should be cut, no expense spared because seconds and centimeters mean the difference between victory and destruction. A novice in a stock Anaconda won't do terribly much. i read a lot about the "chieftain" but at the same time read about engineering and experimentals left and right there too, didnt find any fittings that are just A-grade & enjoy. While Coriolis usually is more a tool for advanced players, it is a great way to try different builds without using any materials Combat Builds Back to ship builds Beginner builds: No Engineering These simple beginners' builds will work without engineering and can reasonably take on lone NPCs up to Competent level. My current G5 weapon loadout is: -Top- 3C Beam Laser - Long Range + Thermal Vent Note that these ship designs have been space-tested, and work well, but ship builds are very subjective so everyone can and should suit it to their needs. Since I don't know your budget or your requirements this is a stock standard budget PvE Conda. efficient beams is the king of PVE builds in the big 3 for taking down shields. I don’t specifically want to take it into CZs or high Rez just more incase I have to fire at some pirates etc. I've just finished the grind and got myself a Vette. I really don't want to find guardian stuff, I am lazy and don't feel like getting guardian stuff. I also dont know if I should focus on better shields or weapons. Don't use an Anaconda for combat. A few notes: I can't aim good, so the hardpoints will need to be gimballed. Ok now that we have narrowed it down to pure PvE combat - You will be able to run a full laser build, however it won't be as effective as you could get it. PVE Anaconda. It's probably not a good ship to get the hang of combat in. The cargo and limpets allow some engineering mat gathering, SRVs and dumbfire launcher allow ground combat/support, pretty much everything else is out and out combat. Put size 2 MRP there. Coriolis Link: here. I want it to incorporate Unsure what you mean by "ship to work toward Engineers" since you will no doubt allow the Engineers to modify all your ships. It is so much about the player and his abilities and much so less about the ship that they fly. PvE Armed Trader Anaconda Sep 10, 2018 · Hello, I m currently fitting my Anaconda for unengineered pve combat, but I ran into the problem that I have no idea which weapons would be good. ♦ Engineer module: Build cost-(ship cost 146,969,451) Sep 28, 2019 · I don't use my Anaconda for intensive PvE, let alone PvP, but I do have a nice setup for mining that costs ~212M CR, or ~76M CR after the purchase price of the Anaconda (assuming no discounts). Your choice as to which lasers and sizes. Here's what I fly [s. Also I only have access to Farseer engineering. [Anaconda, MI-07A “Exploration vessel”] Mass : 510. It’s all stock — no engineering. I've been doing short range beams. I focused on making it combat capable while also able to nominally fill a multi-role capacity. Conflict zones of any sort are just a no no. Jul 17, 2017 · The covette is a dedicated combat ship, much much better at that one thing. On this page you can see pve build for the ship: Anaconda. Takes 2 mins tops. There is no real disadvantage from not having it (on paper), especially if you don't/refuse to swing by your computer. Thanks CMDRs o7 Anaconda Shield Tank There is no such thing as "pre-determined best build", especially for the Anaconda. Some go double frags. 76 LY laden Power : 27. gd/WB6Hlw Rest of the build, see above. Just doing the simple math it would days to just pay off what you spent in ship and kit before you start making proper profit. Been thinking of whether I want to try and update my Anaconda combat fit. I'm looking for a lazy man's option here. Lots of options to play with. No most do understand, there is just a line in their sand that questions the playstyle. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. 2x MRP gives you 86% of module damage reduction on initial shots making even a small MRP very efficient while ADS gives you nothing - and it's not like you need it going to a RES. I will never do it because in no world will an afk build ever be worth the time and effort to build. This is for character builds, NOT settlement builds and NOT for mods. You don't have many engineers unlocked, and you don't want to gather materials to engineer a whole lot of modules you might never use. I absolutely love the conda and want to make it my main ship to do most things moderately well. i have fully done engineering on 4 ships now (Fed Vette, Anaconda, FDL, and Viper III) and each was done with this and having the mats gathered with this is super easy, disclaimer I hitched a ride on a carrier to get to the bio forests out 1500 LY and I used a cheap adder with some SRV bays to do it and some basic FSD engineering to get around I need a good PvE build for my chieftain. Especially if OP flies in open, those builds are flying coffins against a slightly competent pilot. The ship is underpowered, so without engineering it's easily power starved. As promised here is the fitting. I need help to make my Anaconda good for PVE Combat. It can be used solo in both haz-res and conflict zones without any problems. So i have about 350M in assets and i want to fly a good anaconda that can handle itself on RES sites and on general PvE situations. I’m after a anaconda build that will have room for a srv and some cargo but still not die instantly in combat. 8 billion as budget. You wouldn't last 5 minutes. True, I’ll add a HD booster. With 8 hardpoints, most of them with questionable positioning, it's impossible to say what is "the best". But even if you will settle with lower-grade upgrades it takes a lot of time and often forces one into certain activities (material trader helps a lot here, though). although, i understand that some CMDRs fast track to the cutter (or were traumatized in the early years of elite before there were engineers). People will always have their own opinions on how things should be cau This is the best I could squeeze in, would this be good enough to start bounty hunting with the Anaconda? and please don't just take the build and add a bunch of grade 5 engineering because I don't have any engineers unlocked except Farseer and I have almost no mats, i'm tired of grinding, I just want to know if I won't get myself completely o7 Commanders. everything else you have going on is not actually to bad for what the ships is ment to do. Can't even easily manage two MCs with shield boosters. However my engineers and materials a kinda lackluster to fully kit the new addition. I did this because otherwise you'd be over power, and without the beam lasers engineered for thermal vent you need some other way to get rid of heat. bandcamp. By all means you can 'live' without it. Combat is also the one role that does not play well with others and dedicated combat ships should not be in any way "multi-purpose", everything A-rated, combat-ready So I haven’t really found any up-to-date shield tank builds for the anaconda so I was wondering if this is a good load-out for an anaconda shield tank(PVE). No chance against players either. Dec 15, 2024 · module credits; Anaconda: 142,456,440CR: 7A: Fuel Scoop: 91,180,644CR: 6A: Frame Shift Drive: 16,179,531CR: 6A: Auto Field-Maintenance Unit: 15,305,501CR: 6A: Auto Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. Since pve targets just face you and dont maneuver they are best. I love the idea of having mixed weapon groups for pve big and smalI targets! I have full long range pulse laser turret T10 for afk farming. There is only the subjective "This is what I did, I have fun with it, and it works most of the time". The biggest difference that improved my survivability was engineering the armour and hull reinforcement packages. gd/p9lKtP Note that this build is NOT optimized. com/album/mechanized-supremacy Dec 14, 2022 · I have this build so far and was wondering if anyone could give me some ideas about it. So I just unengineered my build, and I replaced two of the shield boosters with two heatsink launchers. Corvette is best for getting no. The AXI and related groups reconvened to help protected refugee ships to no avail,… Read More anaconda pve combat build no engineering. my first anaconda was a brick to fly non-engineered PVE you can use almost whatever weapons you want if you have the right engineers and are a half decent pilot. If you mean a ship to collect Engineer-related materials in, a good choice is the DBX. At its best, heavily engineered, fully A-rated, the Anaconda will still be AT MOST a barely mediocre fighting vessel. This is NOT that build. Enough room for an SRV hangar, very good jump-range, runs very cool, very maneuverable, can land almost anywhere. YMMV. May 12, 2023 · You want to get into anti-xeno (AX) combat, but don't know where to start. I have like 1. Try to change power profiles. Vulture is best if you have no engineering Anaconda was the best Thargoid killer, but it's become more complicated after update 15. . Ship: Anaconda. 76 LY unladen 75. Your distributor is the main hinderance when going with full laser builds, so going with pulse lasers only (highest damage per distro energy out of all lasers) with efficient mods should be This is my first Anaconda without any engineering upgrades. Think -- the "Apple/iPhone" of PVE ships :D Thanks! For "easy mode rank + money" for Combat, AFK/semi-AFK T10 meta is prob simplest but imho a bit cheesy and boring (guides and builds on YouTube). Also alternative to efficient pulses might be rapid fire but jitter side effect might impact long range damage as the shots will simply start missing Dec 25, 2024 · If so, could y'all toss me some builds? I have most/all engineers unlocked. Add the best shield The Anaconda is not a cheap ship. Chieftan hull tank or an FDL build are probably your best bets, but I would really recommend biting the bullet and going for the engineers. Here's my build, Keep in mind that mine is meant for crew mates to man the guns (turrets) and use the 2nd fighter and other casual play. anaconda pve combat build no engineering. Obviously that only leaves me with the Anaconda, I'm looking for a good PVE build that I can use in primarily in CZ's and HazRez sites. Welcome to Fallout 4 Builds. No grinding fed/imp rep here, i'll give both of them a pass. And I don’t want to engineer or engage in powerplay so no faction specific weapons Jul 11, 2019 · The anaconda is a huge target, turns slowly and moves slowly. Money is not a problem. In summary, if you want to use an Anaconda for PvE, get all the engineering sorted out first - at least Thrusters, power distributor, shields and weapons. Hi, I'm New and my friend helped me Farm some Pirates so I got a little money (got anaconda and 500million xD) I'm new and still learning, far from this engineer stuff my friend said, so what are good weapons to kill pirates in pve? Should I have chaff, heatsink, point defense or put Shields Shields Shields? Mar 22, 2019 · I bought an Anaconda a bit ago, but against larger and some smaller ships, I get destroyed. If you're a reasonable pilot please consider using fixed pulses as the Anaconda in FA-off is plenty maneuverable. Also, keep in mind that NPC pilots WILL use your engineering materials to rearm the ship when possible without telling you. If you're going to be engineering, you can fine tune a build to your exact liking I am certain of it, but the most important part is to have the plan solidified first. Most of the engineering is optional, although I would recommend getting a few of the key upgrades (FSD, Shield, Distributor, Thrusters and Power Plant Try a huge and 2 large plasmas over charged. In this build you have the stock lightweight still installed. Now as far as bad builds go, you should have looked at my T10 with all 9 power play weapons on it. 10 T full Fuel : 32 T Cargo : 0 T Cabins: 0 Speed : 251 m/s (335 boost) Range : 75. Other things: Sensor you can either go lightweight or long-range, depending on how far you want to see. but you have to press the fire button once in that case. Type 10 is best for AFK farming and materials farming Sidewinder is best if you have no money. A fan-site covering Elite: Dangerous, X-Series and gaming. Consider this build: https://s. https://s. The revised build: https://s. I want to use it for Bounty hunting and, if needed with a slightly different loadout, also for combat zones. With our unique and reality-based approach to the markets, Rocketman provides five main features for keeping track of the next best thing we are looking at on a daily, weekly and quarterly basis: Know more There are many opportunities for me to check up on my ship every few hours, so I take it. I would also recommend going for A-rated for your Power Plant and Thrusters, the Anaconda doesn't turn well at the best of times without engineering, using D-rate Thrusters leaves you open to the more manoeuvrable small ships. Stay in the Low Resource Sites until you can engineer that thing. As the Thargoids sweep through what was human inhabited and controlled space, they’re destroying every ship on site, destroying colonies, everything they come across, and dumping Caustic clouds onto inhabited worlds. Purpose: PVE combat. You can certainly build an all laser T10 without engineering, but it's not going to have a huge amount of survival time - shields will be low, boosters will be minimu, power plant and capacitor will not keep pulse lasers firing. :-) A bit below of the build on coriolis you have tabs: Power, Profile, Offense, Defense. Most of the rounds ‘just’ miss you since they have a hard time locking on. The build works well regardless of your abilities as a combat pilot. The Anaconda has sufficient hard points for mostly gimballed and a couple of turreted weapons. A-Rated, around 400 million. I was also wondering I see a lot of people using beams should I use beams or stick with my pulses and what should I engineer them all with was thinking long range for the pulses and multi cannons.
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